THE STRIDES
1) Genesis Dragon , Amnesty Messiah
Amnesty Messiah is the first boss card of the Messiah deck , as such it it will contain many
traits , that will be seen in many of the Messiah's down the road. Amnesty Messiah has the ability to unlock any number of lock cards on attack , then adding power to itself for every card unlocked with this ability.Unlocking Rearguards allow them to then attack and create a series of attacks but they do not gain any power which can be a problem if your opponent opens a damage trigger.
Also if you reach the Unlock Threshold of 3 , you will have it gain an extra critical.Creating Strong Center Columns Pressure easily breaking the 35000 power mark with 2 Critical, even in the current day this usually demands a sentinel or G Guard. As this was the original version of a true Messiah Boss Card, it does not have many restriction, No Hearts, No Generation Break Needed, just a simple On Attack Unlock and center Column, While this card has mostly been replaced as a main stay the Messiah Deck, it can still be included for surprising scenarios and potential game ending on First Stride, or after Perfect Guards and G Guards for a finisher from to threaten to end the game off immediately when your opponent 3-4 Damage. As of this time, it is still the only Messiah Unit that is able to gain a Critical on First Stride immediately.
2) Genesis Dragon , Excelics Messiah
Excelics is second Messiah , being one of the very few Cross Strides in the Game, it requires copies of Amnesty Messiah to be used.While similar this unit does have some changes from Amnesty. First of all the ability to gain power is now given to the RGs you unlock allowing you to form better numbers to hit the opponent aa guarding in now more spread out, rather than Amnesty who would only demand a Sentinel most of the time, in addition it has a skill to also retire any cards that are unlocked on your opponent's field, making It ideal for mid game .However as of recent times it has been phased out as it requires 3/16 of your G zone and the already solid line ups
3) Genesis Dragon, Transelse Messiah
This Messiah is unlike the others. Unlike the others which work on attack , this one activates on place the Vanguard Circle, where at Generation Break 2 , it has the ability to switch the states of locked cards and rearguards. This ability allows for an easy mass lock of your opponents field even ignoring resist. However it is now without its flaws , the effect activates on your field as well and can weaken your own columns if not used when your field is full. The Stride skill of your G3s can be used to play around this restriction , however there are some cards that work very well with it in partcular, mostly used as a stall card to prepare the deck for its later stages of the game. If a Resist Meta increases , this will continue to increase.
This Messiah is unlike the others. Unlike the others which work on attack , this one activates on place the Vanguard Circle, where at Generation Break 2 , it has the ability to switch the states of locked cards and rearguards. This ability allows for an easy mass lock of your opponents field even ignoring resist. However it is now without its flaws , the effect activates on your field as well and can weaken your own columns if not used when your field is full. The Stride skill of your G3s can be used to play around this restriction , however there are some cards that work very well with it in partcular, mostly used as a stall card to prepare the deck for its later stages of the game. If a Resist Meta increases , this will continue to increase.
4) Genesis Dragon, Flageolet Messiah
The Messiah that has the ability to Omega Lock .Being a Messiah that is able to flip a g zone on first stride makes it a possible first stride target to activate your G3s Generation break 2 to get the core of the deck working. This cards Omegalock are unrestricted so long the user unlock at least one card. This makes it reliant on the stride skill to get the omega locks going. You can even Omega Lock your own units for plays with Destiny guardian. On second stride and above this unit is also able to gain a critical simillar to Amnesty before it , however it requires that you run at least 3 copies of it. This unit may need to be revisited as more oppurtunities against popular decks such as Zodiac and Domination are beginning to arise. A useful stride to have and may return.
The Messiah that has the ability to Omega Lock .Being a Messiah that is able to flip a g zone on first stride makes it a possible first stride target to activate your G3s Generation break 2 to get the core of the deck working. This cards Omegalock are unrestricted so long the user unlock at least one card. This makes it reliant on the stride skill to get the omega locks going. You can even Omega Lock your own units for plays with Destiny guardian. On second stride and above this unit is also able to gain a critical simillar to Amnesty before it , however it requires that you run at least 3 copies of it. This unit may need to be revisited as more oppurtunities against popular decks such as Zodiac and Domination are beginning to arise. A useful stride to have and may return.
5) Genesis Dragon, Harmonics Neo Messiah
The cover of the deck , and the Messiah unit that could be said to be the strongest amongst the main 7 available . This units grants a full field power up of 5000 to the unit it unlocks on your field , while it too gaining power for itself , easily making it cross the 56 000 mark . Combined with its Guard Restrict of g1 and higher this is one of the strongest cards in Messiah's arsenal and can win games, prematurely due to its power and ability to comeout on Second Stride ( GB3). It is howver not without flaws, this unit requires you to unlock all rearguards, including your opponents , so if you do not end the game that turn , you have to be sure to prepare some defense to then clinch it in the next turn as your resources may begin to slowly fade away. Unlocking all your rearguards might also affect specfic combinations that Messiah has access too.
The card is generally costless meaning it is a great card to go when you are low on counterblast due to your opponent refusing to give you damage or you having overextended the previous turn. Trueto its name and role as the Dragon Deity of Creation in the lores, it trully is a powerful game ender espcially when combined with Messiah's usual tactics.
6) Genesis Dragon, Basaltis Messiah
This unit offers a wide range of uses . This includes locking both front rows down with the stride skill, an overall field control while enabling multiattacks , and is generally the most solid Messiah Stride that could be used for almost any situation. It allows you to pick up to one rearguard and locked card and allow you to choose to manipulate their states, by doing so , it enables combos such as the Metallia / Awakening chain to deal heavy amounts of damage. On top of that this card even nets you a free card when it unlocks at least one. It is able to find a middle ground between 2 of the above strides as it is able to provide first stride utility and control like Flageolet and also full field lockdown like Transcels , all while not affecting your own plays.
7) Genesis Dragon , Integral Messiah
Following the theme of Harmony and Rebirth , Integral Messiah appears as the final stride for the Messiah deck in the G Era. Integral boast 2 skills that are highly strong in the deck , the first skill , is the one that follows the Rebirth aspect, as when he enters as the Third Messiah Stride ( 3 Messiah in G zone face up), he is able to reset both player's hand back to 5 cards.These 5 cards are at random which can benefit or ruin the situation , however with the stride skill of Alter Ego Neo or Ideal Ego you are able to place down cards before the shuffle to make sure you get the most out of the turn. When using this skill it is advise you do a quick count of the cards in your deck , as this will give you a good idea of wat cards you will likely draw. This oppurtunity can also be used to reill the deck with triggers by guarding excessively the turn before you go into this. This can be risky if your deck is particularly thin. Due to Messiah's amount of calling and filtering and drawing , it is not uncommon to see 15 or less cards after second stride. If used right , or just as a gamble to your opponents huge handsize. Games can be reversed by this ability. While this skill is deadly , it may not always be the right answer as a single damage trigger can ruin turns with this card. So do calculate the risk to choose between this and Harmonics.
Its second skill is reminiscene of a lot of the previous Messiah skills , first of all it is the first Messiah that can Unlock all your RGs as well as flipping a G zone face up. This makes it at times even an ideal first stride as it allows you to be very aggressive , especially against decks where unlock is inevitable. Next up if 3 or more locked cards are unlocked you SC1, Draw 1 and it gets+10000 power making him a 36000 attack easily demanding sentinels when your opponent is at high damage, the resource recovery is nice as well, however do remember to do a deck count if you are using this skill later into the game , as after shuffling back you hand with Integral , you will effectively go through 10 cards from your deck meaning you may run out your deck.
( to be finalised and images to be added)
The cover of the deck , and the Messiah unit that could be said to be the strongest amongst the main 7 available . This units grants a full field power up of 5000 to the unit it unlocks on your field , while it too gaining power for itself , easily making it cross the 56 000 mark . Combined with its Guard Restrict of g1 and higher this is one of the strongest cards in Messiah's arsenal and can win games, prematurely due to its power and ability to comeout on Second Stride ( GB3). It is howver not without flaws, this unit requires you to unlock all rearguards, including your opponents , so if you do not end the game that turn , you have to be sure to prepare some defense to then clinch it in the next turn as your resources may begin to slowly fade away. Unlocking all your rearguards might also affect specfic combinations that Messiah has access too.
The card is generally costless meaning it is a great card to go when you are low on counterblast due to your opponent refusing to give you damage or you having overextended the previous turn. Trueto its name and role as the Dragon Deity of Creation in the lores, it trully is a powerful game ender espcially when combined with Messiah's usual tactics.
6) Genesis Dragon, Basaltis Messiah
This unit offers a wide range of uses . This includes locking both front rows down with the stride skill, an overall field control while enabling multiattacks , and is generally the most solid Messiah Stride that could be used for almost any situation. It allows you to pick up to one rearguard and locked card and allow you to choose to manipulate their states, by doing so , it enables combos such as the Metallia / Awakening chain to deal heavy amounts of damage. On top of that this card even nets you a free card when it unlocks at least one. It is able to find a middle ground between 2 of the above strides as it is able to provide first stride utility and control like Flageolet and also full field lockdown like Transcels , all while not affecting your own plays.
7) Genesis Dragon , Integral Messiah
Following the theme of Harmony and Rebirth , Integral Messiah appears as the final stride for the Messiah deck in the G Era. Integral boast 2 skills that are highly strong in the deck , the first skill , is the one that follows the Rebirth aspect, as when he enters as the Third Messiah Stride ( 3 Messiah in G zone face up), he is able to reset both player's hand back to 5 cards.These 5 cards are at random which can benefit or ruin the situation , however with the stride skill of Alter Ego Neo or Ideal Ego you are able to place down cards before the shuffle to make sure you get the most out of the turn. When using this skill it is advise you do a quick count of the cards in your deck , as this will give you a good idea of wat cards you will likely draw. This oppurtunity can also be used to reill the deck with triggers by guarding excessively the turn before you go into this. This can be risky if your deck is particularly thin. Due to Messiah's amount of calling and filtering and drawing , it is not uncommon to see 15 or less cards after second stride. If used right , or just as a gamble to your opponents huge handsize. Games can be reversed by this ability. While this skill is deadly , it may not always be the right answer as a single damage trigger can ruin turns with this card. So do calculate the risk to choose between this and Harmonics.
Its second skill is reminiscene of a lot of the previous Messiah skills , first of all it is the first Messiah that can Unlock all your RGs as well as flipping a G zone face up. This makes it at times even an ideal first stride as it allows you to be very aggressive , especially against decks where unlock is inevitable. Next up if 3 or more locked cards are unlocked you SC1, Draw 1 and it gets+10000 power making him a 36000 attack easily demanding sentinels when your opponent is at high damage, the resource recovery is nice as well, however do remember to do a deck count if you are using this skill later into the game , as after shuffling back you hand with Integral , you will effectively go through 10 cards from your deck meaning you may run out your deck.
( to be finalised and images to be added)







