Thursday, 8 March 2018

Zeroth Dragon of Zenith Peak, Ultima

Zeroth Dragon of Zenith Peak , Ultima
Ultimate Stride

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among them to separate (RC), and put the rest on the top of your deck in any order. Until end of turn, chose all of your units for your trigger effects.







Ultima is the Zeroth Dragon of the United Sanctuary, the Nation representing Light,  Hope,  Divinity,  Unity and Courage. Despite the Zeroth Dragons all being inherently evil, Ultima does represent this characteristics well in its skill. Don't let it's name of Eventual Pole or it's stubby looking legs fool you. This card can be  pretty scary.
Ultima allows the user to search the entire  deck for any 4 cards,  leaving 2 art the top and calling 2 of them. This alone helps to fill up the board with combo pieces that you may be lacking for the final push that you are going with on the turn. It is noted that like all Zeroth Dragons this on place happens when it enters the Vanguard Circle at such,  you may want to use the stride skill of your hearts before Resolving Ultima. This activates any on call skills that happens,  including on deck specific on call skills that are common in retro Gold Paladin is well as Activating Unite. Allowing you to fill the ranks with allies. This also boost up many Shadow Paladin power up skills.
The other 2 cards are then placed on the top of your deck. Yes this is the divinity aspect of the United Sanctuary that lies with primarily OTT and with Genesis Revelation. This part of skill is even akin to a super Vanargandr, allowing you to create your own hope.
It's final ability , it gives all Units on the Field Trigger Effects. To prevent further confusion here is a short description of how trigger effects interact with Ultima :
5000+  -  All Units Gain 5000 Power
Critical - All Units Gain Critical + 1
Stand - All RGs will be selected and Stood
Draw and Heal - NIL
This ability just continues to push the limits of the the ability of the United sanctuary mechanics. On a normal turns this pretty much guarantees all your units to gain 10000+ Power,  a card truly being able to change the tied of the game when played well. This effectively if this unit is boosted,makes your opponent needing to 5 pass this monster, at minimum
Alongside giving all RGs Criticals and Stands can provide an intense turns to seal games fast , considering what the clans in this nation already do. This can create a huge momentum shift in the game if used after an early game push with Royal Paladins early game such as Blasters and Brave. Imagine following Gancelot 4 Drive early pressure followed immediately by this card with Floral Knights flogal just waiting on.

A great follow up to Dragabyss Plays to end the game easily,  alongside Luard's already consistent deck thinning, and provides as a final become of hope,  for Gold Paladin to end the game with when resources are low. As they do tend to lose their threat after 2 pairs of Helios. For Oracle Think Tank and Genesis it serves mostly as a mixup after exhausting your opponent from guarding Huge Numbers like the likes of Genesis and the whole field G Guard of Oracle Think Tank,  both types of deckw usually demanding a lot of sentinels in particular to be guarded against effectively, making this 5 pass Dragon a really strong game ender. Something to note,  is that this skill is not restricted to its Vanguard drive checks but also Damage checks making this cards synergy with Rescue very Strong with stands.


This card trully is wonderful, with its flexible applications and uses throughout each clan. United Sanctuary too due to their deck thinning often is able to get the copy of their Vanguard easier than most nations in general with the exceptions of Great Nature and certain builds like Overlords
( With the obvious mentions being Dragfall Luard as well as Blaster Blade Exceed)
A must buy in my opinion and has the potential to get better as the game progresses.It is important to know this cards flaws such as its trigger skill resolving on attack for most decks, this will leave you open to cards like Carina / Defeat Flare so take note.

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